A broken chain restarts — the comeback counts.
Nearly every streak-based app is built around a single reward: the unbroken run. That design has a hidden cost — it only has something good to say about the version of you that never slipped, which means the moment almost everyone actually experiences, breaking a chain and starting it again, gets treated as invisible at best and shameful at worst. The first comeback exists to fix that. It's a specific, named achievement that fires the first time you restart a task after a chain genuinely broke — not a repaired or skipped day, an actual new segment starting after a real gap. The chain doesn't pretend the break didn't happen; the old segment stays in the history exactly as it was. But the app also doesn't let that break be the last word. Coming back gets its own recognition, separate from and additional to ordinary daily completions, because restarting after a real lapse is a harder and more meaningful act than never lapsing at all. This is a deliberate bet against all-or-nothing thinking: if the only good outcome an app recognizes is a perfect streak, everyone eventually loses, because everyone eventually breaks a chain. Rewarding the comeback instead of just the streak is what makes it possible to keep building the habit for years instead of quitting the first time real life gets in the way.